Candy Catch
Teaching Programming Fundamentals with Candy Catch
TEAM MEMBERS: Anel Coralic , Austin Lanier , Carl Mickiewicz , Derek Phung
ADVISORS: Dr. Anca Doloc-Mihu , Dr. Cindy Robertson
TECH: scratch
DIFFICULTY: beginner
TARGET AUDIENCE: k-12 , middle-school , high-school
DURATION: 60 minutes
CURATOR(S): Trung Dao
PUBLISHED DATE: Jul 11 2024
CREATED IN SEMESTER: Spring 2021
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The primary goal of this project is teaching participants the basic logical operators and statements, such as ‘if’ statements and ‘while’ loops through block-coding in scratch.
Scratch is a basic programming where code blocks are created visually by draagging sections of code onto a workspace.
The Technology Ambassador Program at GGC strives to break the misconceptions of the IT field by providing fun workshops for students of all backgrounds. TAP students design engaging and fun outreach workshops to encourage interest in IT and STEM.
Team members
Outreach Activities:
- Tap Expo, April 1, 2021, GGC - To promote IT field and the TAP program to college student.
- Class Workshops, April 12th - 14th, 2021 - To promote IT field to non-IT college students.
Technology
Project Setup
Project sameple
Usage
- Begin the game by pressing the green flag, then press Spacebar
- Move the character to the left with the Left Arrow.
- Move the character to the right with the Right Arrow.
- Jump with the Up Arrow.
- Catch as many candies as you can before time runs out, but watch out for X’s! ### Usage
- Begin the game by pressing the green flag, then press Spacebar
- Move the character to the left with the Left Arrow.
- Move the character to the right with the Right Arrow.
- Jump with the Up Arrow.
- Catch as many candies as you can before time runs out, but watch out for X’s!